


Oder du benutzt die eingebaute Suchfunktion.
AGS-Hilfe hat geschrieben: add-inv X
Adds inventory item X to the current player's inventory. This does the same thing as the AddInventory script command, but is provided here because it is frequently used in dialogs.
lose-inv X
Removes inventory item X from the current player's inventory. This does the same thing as the LoseInventory script command, but is provided here because it is frequently used in dialogs.
run-script X
Runs global script function "dialog_request", with X passed as the single parameter. This allows you to do more advanced things in a dialog that are not supported as part of the dialog script. The "dialog_request" function should be placed in your game's global script file, as follows:
function dialog_request (int xvalue) {
// your code here
}
set-globalint GI VAL
Changes script GlobalInt number GI to have the value VAL. This is equivalent to the SetGlobalInt script command, and allows you to quickly set things without having to go through a run-script just to set an int value.
Die Screenshots werden durchaus gespeichert, aber intern, d.h. sie sind nur von AGS aus verwendbar.TheRock hat geschrieben:Warum Eigentlich werden in den Saves die Screenshots nicht gespeichert, obwohl ich es so eingestellt habe?
(Und warum macht fraps hier keine screens....)
Sachen wie int a=1; sind also in Dialogskripten nicht möglich, denn es dürfen nur die in der Anleitung schön nacheinander aufgelisteten Befehle verwendet werden.This is NOT the same script language as the main text scripts use - it is a much simplified and easier to understand language specific to dialogs.