Leisure Suit Larry 1 Reloaded

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Matt80
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Re: Leisure Suit Larry 1 Reloaded

Beitrag von Matt80 »

Jup... ist wirklich ein heisser Kandidat fürs hässlichste Cover 2013
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k0SH
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Re: Leisure Suit Larry 1 Reloaded

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DAS soll wohl das kickstarter-edition cover sein:
https://www.replaygamesinc.com/index/get-game?gameId=13

Was im Retail daraus wird liegt nicht in der Hand von Replay Games.
Josh hat sich zu der ganzen Sache im Forum geäußert:
"Let me start by saying that I read *every single* message on this forum and every single comment on our Kickstarter page – the general comments as well as the comments that pour in after the updates (even on updates that I don’t write). If people claim that we only pay attention to the positive feedback and not to the negative feedback, then they haven’t been paying much attention themselves. It’s because of our attention to negative feedback that we’re doing things we hadn’t planned on initially, such as a Linux version, Achievements, and keeping certain deaths in the game that we’d initially designed out.

Secondly, I want to point out something that I guess I just need to keep hammering home: the budget. Every time we sat down to make a new Kickstarter collectible (and that’s EXACTLY what the box you’ve been looking at is: a COLLECTIBLE, *not* a marketing item), we had to ask ourselves how much time and work -- read that as: money -- we wanted to put into that item versus putting them into the game itself.

The box is not going to be used for marketing purposes. It may appear (at least, temporarily) in app stores, but as I said at the beginning of the thread, if there is going to be a retail version -- and I believe now that there will be -- this is absolutely NOT the box we’ll be going with.

Thirdly, I want to point out that the N-Fusion artist who created the artwork of Larry and Fawn you see on this box cover is the exact same artist who created our Larry and animated him in the game. While we would have loved to finesse this artwork even more, every minute we had him spending on this box was a minute we were taking him off the game itself.

Paul wanted to have the box made for free, using strictly volunteer work, and I was against this. (Not that we don’t have people offering us superb artwork on a consistent basis, but it’s one thing to design an isolated piece of artwork and quite another to make it work in the context of packaging.) With some knowledge of the work and expense that goes into creating good commercial art, I wanted to hire a professional. With extremely little money left, and being told that we needed the art yesterday, I paid (out of my own pocket) Andy Hoyos, one of the greatest of the “Golden Age of Sierra” artists, to develop the box art.

Well, you saw the reaction to his logo. So did we. It gave us many sleepless nights (we’ve had roughly 365 sleepless nights since the end of the Kickstarter). We actually went through many, many more iterations of the logo afterwards, some of which paid off the original pop-art “cut paper” style of the original 1987 box’s graphics, but the original started growing on us, and after weeks of back-and-forth, we ended up returning to it.

We also were dissatisfied with Andy’s interpretation of Larry and Fawn, which was an attempt to create a more artistic interpretation of the characters – something that straddled the line between painterly, movie poster-style characters (such as you see on classic posters like “Gone with the Wind”). At Sierra, this kind of experimentation was very, very typical; we’d see rough executions, pick and choose, go back, try again, refine, experiment some more, and so on, ‘til everyone was happy with the outcome.

We didn’t have nearly that luxury. That kind of experimentation and development – such as you see in the results of the Larry 7 retail box art – was totally out of the question on our budget and schedule.

We turned to Alex Kotkin to redo the Larry and Fawn aspect of the box. Since he did the actual characters you see in the game, we knew the box characters would at least be faithful to their in-game counterparts. As mentioned, though, every hour Alex got yanked off the game to work on the box was going to be to the detriment of the GAME. And when all was said and done, the GAME is by far the important thing here, not the collector’s box.

We ended up feeling that, while far from what we’d hoped for, we couldn’t afford to devote yet more time and money to it.

Making changes to the box at this point is simply not feasible. Blame me for the misdirection; box art isn’t my forte, and if the box *had* been meant for retail, you can be sure that I would have insisted that we turn the task over to somebody more qualified. But it ISN’T meant for retail.

The game’s the thing, and that’s where all our love and attention must be focused at this point. I’m disappointed that, as with the earlier flap over the logo, so many people are so focused on, and spending so much energy on, denigrating something so peripheral to the overall experience.

To those of you I’ve already offended somehow, somewhere in the above, I can only assure you that my goal wasn’t to offend. But I truly feel that this is a proverbial tempest in a teapot.

And I would challenge anyone to create what we’ve created – not JUST the game, of which we’re incredibly proud, but also these boxes, and condoms, and an unbelievably handsome art book, and casino chips, and playing cards, and stripper pens, and really sweet t-shirts, and breath spray, and shot glasses, and coasters, and CDs, and Larry postage stamps, and lithographs, and calendars -- and not have some items that look better than others."
Und nach einigem hin-und-her noch das gesagt:
" 1. Everybody on earth who owned a legitimate copy of a Sierra adventure game bought it at retail, in a box. Not one single (legitimate) customer downloaded the game. Of course the box was part of the experience! So were the manuals (which I adored writing). But LSLR's sales will be entirely online. Absolutely nobody will be able to buy it in a store in this box.
2. This box goes out to about 2,000 backers only.
3. Every single one of those 2,000 backers has already bought the game, so not a single one of them will decide not to buy the game because the box is unsatisfactory.


So, yes, TAHR, in today's market, with all sales being download-based, and this box only going out to a fraction of the backers, THIS box is most definitely peripheral.

Now, that said, we were greatly surprised and delighted by the recent news that the game WILL be available at retail. But it will not be in this box. I have no idea what the retail box will look like; we're not creating it. People with much bigger budgets than ours will be doing that.

Also, bear in mind that Sierra had a department devoted to marketing, with its own budget. Money to develop the box did NOT come out of the budget of the game itself. In our case, it DOES come out of the game itself."
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"But these days it seems like adventure games are almost a bit of a lost art form...exist in our dreams, in our memories and in ... Germany." Tim Schafer
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Matt80
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Re: Leisure Suit Larry 1 Reloaded

Beitrag von Matt80 »

k0SH hat geschrieben:DAS soll wohl das kickstarter-edition cover sein:
https://www.replaygamesinc.com/index/get-game?gameId=13
Sagen wirs mal so... das würde mich ähnlich ansprechen. Aber gut, bin ja kein Backer und solangs für die meisten Backer halbwegs okay ist...
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Cohen
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Re: Leisure Suit Larry 1 Reloaded

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Welche Termine stehen denn jetzt schon fest oder können eingegrenzt werden?

??.05.: DRM-freier Download für Kickstarter-Unterstützer (Windows/Mac/Linux), Pledges ab $15
??.05.: DRM-freier Download für Paypal-Unterstützer (Windows/Mac/Linux), Pledges ab $20
??.05.: Steam-Download (Windows/Mac/Linux)
31.05.: Download bei McGame (Windows) für 15,95 €
??.06.: deutsche Retail-Version
??.0?.: iOS-Version
??.0?.: Android-Version
??.0?.: Versendung der Kickstarter-Box-Versionen

Und wurde bereits erwähnt, dass die Sprachausgabe bei den mobilen Versionen vermutlich per In-App-Kauf freigeschaltet wird?
http://www.digitaltrends.com/gaming/loo ... aul-trowe/
“We figured a way to keep the price down on [mobile platforms] would be to not include the voices, but we may do [them] as a separate in-app purchase that plugs in. The game by itself is [1GB] and the voices are another [1GB]. It’s because there’s so much! We have over 3,500 lines of narrator alone, plus Larry doubles that, and then the other… characters that are in the game have dialogue also,” he says, adding, “It wouldn’t keep the cost down. It’s just that… we can’t charge $19.99. We won’t sell any copies. We’ve got to sell it for something within the [typical] price range that people are used to buying.”
Oops, wurde letzte Woche von Josh Mandel bereits dementiert:
Guys, a decision's been made, and barring any unforseen circumstances (I have to include that caveat, because nothing's final 'til it's final), we're going to have one "universal" app for iOS that will have full voice. No separate voiceover packs, no version without voices. (The Android, Mac, and PC versions will also be fully voiced.)
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Madcat
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Re: Leisure Suit Larry 1 Reloaded

Beitrag von Madcat »

Weiß nicht ob das schon ein alter hut ist aber ich habe ein nettes Video gefunden

http://m.youtube.com/#/watch?v=SafWB47x ... afWB47x-KQ

Besonders interesant ist was er sagt ab Minute 9:10.
Everything is clickable. With every Item. Everything have a unique answer.

Klingt doch mal geil. Muss da direkt an Edna denken.

Der Video hat überrings keien Rätsel Spoiler. Und es werden auch nur 3 Gamescreens gezeigt.

Wer ist das eigentlich in dem Video? josh?
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Madcat
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Re: Leisure Suit Larry 1 Reloaded

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Ups sorry doppelpost
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Cohen
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Re: Leisure Suit Larry 1 Reloaded

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20-min-Interview mit Al Lowe:
http://www.youtube.com/watch?v=kOwAqy4D9HI
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Cebion
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Re: Leisure Suit Larry 1 Reloaded

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Hammer dieser Mensch.

Hab mir erstmal die ersten 5 min angeschaut der Rest mach ich wenn der Zeit hab ^^
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k0SH
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Re: Leisure Suit Larry 1 Reloaded

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Hätte ihn zu gerne getroffen, nur Berlin ging gerade einfach nicht.
Fu** :cry:
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Sven
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Re: Leisure Suit Larry 1 Reloaded

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@Kosh
Ja, ich weiss. Hatte es auch nicht geschafft. Und wäre knapp ne Woche vor meiner Reise auch ungeschickt gewesen.
Der Erste und Einzige hier im Forum, der die englische Version von Tungi hat.
Der Zweite, der eine von Poki handsignierte englische Version von Edna & Harvey the Breakout hat. Mit gezeichnetem Harvey auf der Rückseite!
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Cohen
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Re: Leisure Suit Larry 1 Reloaded

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"Leisure Suit Larry: Reloaded will be available May 31 on PC, Mac and Linux for $19.99, and Android, iOS for $9.99."
http://www.forbes.com/sites/erikkain/20 ... aul-trowe/

Jetzt doch ein zeitgleicher Release der Tablet-Versionen?
Multi-Gamer: PC + PCVR, PS5 + PSVR2, Xbox Series X, Switch 2, Steam Deck OLED, Switch OLED, iPad Pro M2, WiiU, 3DS, PSVita, ..., N64, PS1, SNES, Amiga, C128, Atari
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k0SH
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Re: Leisure Suit Larry 1 Reloaded

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Morgen die Beta für alle ab $75...
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Cohen
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Re: Leisure Suit Larry 1 Reloaded

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Dann testet mal schön. ;)

Ich bin nicht beta-kompatibel, mich nerven ja schon die verbleibendenen Bugs bei Release-Versionen.
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k0SH
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Re: Leisure Suit Larry 1 Reloaded

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ch bin nicht beta-kompatibel, mich nerven ja schon die verbleibendenen Bugs bei Release-Versionen.
;-)
Selbst wenn ich soviel gegeben hätte, was ich nicht habe, hätte ich die Beta nicht gespielt.
Mag nicht zuviel bis zum fertigen Projekt sehen..
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Mitglied im "Verein zur kulturellen Förderung von Adventure- und storylastigen Computer- und Videospielen e.V." Und Du?
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Sven
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Re: Leisure Suit Larry 1 Reloaded

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Ja, ich dachte Montag (ürsprünglich wars ja so). Also ich werde es wagen. Da ich gerade eh in der Testphase bin werde ich auch mal ein kommerzielles Produkt testen.


Ist btw das erste Mal Larry überhaupt für mich. :-$
Der Erste und Einzige hier im Forum, der die englische Version von Tungi hat.
Der Zweite, der eine von Poki handsignierte englische Version von Edna & Harvey the Breakout hat. Mit gezeichnetem Harvey auf der Rückseite!
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