Re:ScummVM
Verfasst: 03.12.2002, 16:16
eigentlich sollte 0.3.0 schon voheriges wochenende erscheinen, aber es gibt noch probleme mit dem pocket pc und morph os port, welche diese woche aber gefixt werden sollten.
wer die version aus dem scummvm cvs auscheckt hat übrigens schon version 0.3.0.
hier das statement:
http://sourceforge.net/mailarchive/foru ... um_id=7223
und hier die änderungen:
0.3.0 (2002-12-01)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
wer die version aus dem scummvm cvs auscheckt hat übrigens schon version 0.3.0.
hier das statement:
http://sourceforge.net/mailarchive/foru ... um_id=7223
und hier die änderungen:
0.3.0 (2002-12-01)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog